I have worked with most aspects of game design, focused on presentation elements but able to assist with anything from technical design to UX scripting.
Anim, Cine, Gameplay & Narrative
Scoping & Risk Reduction
Roadmaps & Scheduling
Talent Planning
System & Tools Requirements
Rapid Prototyping
Tool & System Refactors
Pipeline Design & Maintenance
Tuning, Polish & Bugfixing
Workflow Assessment & Evaluation
Prepare Tools Briefs & Designs
Debugging & Workflow Optimization
Prototypes & Documentation
Creation, Planning & Optimization
Documentation & Evaluation
Risk Assessment & Mitigation
Data Validation & Markup
Project, Feature or System Focus
Presentation & Novelty Metrics
Easy Wins Assessment
Comparative Analysis