I have worked with most aspects of game design, focused on presentation elements but able to assist with anything from technical design to UX scripting.
Project Setup & Base Blueprints
Game Flow & Transition Scripting
Cameras & 3C's Frameworks
3C Design
Metrics & Standardization
Ability Presentation
Tuning For Player Fantasy
Character Blueprints & Inheritance
AI, Pathfinding & Scheduling
Interactions & Alignment
Scripted Behaviours
Root Setup & Inheritance
Reactive & Adaptive Behaviours
Screen Space & Relative Composition
Shake, Overrides & Procedural Reactivity
Long Form Narrative Mapping
Procedural Narrative Design & Implementation
Reactivity Templates
Ecosystem Design & Environmental Storytelling
Visual Scripting & Debugging
Refactors & Optimizations
Limited Code experience - Python, C# & C++