Primary stakeholder for all Player animation systems with significant overlap into connective tissue design and implementation. This included the core animation back end for all characters, as well as the forge, menu, loading screens and technical consultation on Frostbite camera systems.
Root level animation & physics state machine creation and maintenance for player controlled characters, stakeholder in NPC state machine.
Gameplay systems consultation and technical assistance across the project
Cutscene & Ambient Behaviour design and implementation.
Systemically driven conversation animation design and implementation
Motion Capture direction for both cutscene and ambient behaviour.
Worked with external programming team to create a new camera system for use in-game and in cutscene.
Overhauled Player presentation systems 6 months from ship to hit desired gameplay feel and create a scaleable way to produce new suits. Resulted in a 40% reduction to data & tuning requirements and the current gameplay presentation. Maintained near 100% uptime during the process & required no loss of work.
Implemented all UX animation from suit glory shots to main menu screen. Worked closely with UI & programming to achieve as seamless a flow as possible.
Worked with core Frostbite teams to develop the camera system in use in Frostbite today, involved significant consultation, design & iteration.