Worked closely with Writing & Design to implement all narrative presentation elements for Sera, her follower missions, and Halamshiral. In addition to this I finalled cinematics across the game & worked with programming to implement narrative tools.
Owned & Implemented cutscenes from concept to final
Planned, shot & implemented mocap data
Designed & implemented ambient NPC framework including all aspects from appearances to animation, worked with multiple departments to roll out.
Worked with programming to develop Frostbite Narrative Tools, implemented & tuned procedural performance generation systems.
Created the majority of ambient moments in the game, from Dragons flying by to soldiers saluting.